The central idea
The capsule would depart at the chosen moment and follow an orbit to its next stop. Seeing the whole route beforehand would make timing understandable instead of mysterious.
A small game works best when its first choice makes sense without a long explanation. This concept begins with a single interaction and a visible consequence. Additional rules would only belong if they make that interaction more interesting.
What needs to feel right
The orbit needs to be visually readable without crowding the screen. The goal is a calm feeling of movement, with mistakes that are easy to understand and try again.
Before an idea becomes playable, it needs comfortable pointer and keyboard controls, a useful pause state and a clear result. The artwork on this page establishes the mood, while those interaction questions remain part of development.
What you can do today
Glimmer Run already puts a small vehicle in motion. Its rover stays on the ground, but its routes still need a little foresight.
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